Berkan USLU

Software Engineer | Indie Game Developer

About Me

Berkan USLU


  • Sr. Software Engineer Apr 2017 – Present
  • 2017 Serious Games Innovation Competition Winner Apr 2017
    Havelsan R&D
  • Indie Game Developer Jan 2014 – ∞
    Moonbridge Games
  • Lecturer of Unity 3D Course Feb 2013 – Jun 2013
    Eskisehir Osmangazi University
  • Co-Founder Jun 2009 – Feb 2013
    Kodgraf Game Studio


  • 2012-2015 – Master’s Degree, Computer Engineering at Suleyman Demirel University, Isparta, Turkey
  • 2005-2009 – Bachelor’s Degree, Computer Systems Teaching at Suleyman Demirel University, Isparta, Turkey


Since 2008, I have been working as a Software Engineer and Gameplay Developer at several projects. I have many experiences in the games industry and worked with several game engines such as Torque 3D (2008-2011), PlayCanvas, Pixi.JS, Unity 3D (2011-Present), and Unreal Engine 4 (2016-Present). Also, I have a solid knowledge of communication with backend services and development. I have experience in Javascript & Typescript (games and frontend apps), Async API architecture, Angular 2+, and React Frameworks. I wrote a book about Android Mobile Application Development in 2013. In 2015, I got my master’s degree in Computer Engineering with the thesis, whose name was Artificial Intelligence Library for HTML5 Based Games: DignityAI, which is developed with PlayCanvas and Javascript.

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