Berkan USLU


  • Software Engineer Apr 2017 – …
  • 2017 Serious Games Innovation Competition Winner Apr 2017
    Havelsan R&D
  • Indie Game Developer Jan 2014 – Mar 2017
    Moonbridge Games
  • Lecturer of Unity 3D Course Feb 2013 – Jun 2013
    Eskisehir Osmangazi University
  • Co-Founder Jun 2009 – Feb 2013
    Kodgraf Game Studio

Research Interests

  • Game Development with Unity 3D and Unreal Engine 4
  • Artificial Intelligence in Video Games


  • 2012-2015 – Master’s Degree, Computer Engineering at Suleyman Demirel University, ISPARTA
  • 2005-2009 – Bachelor’s Degree, Computer Systems Teaching at Suleyman Demirel University, ISPARTA
  • 2001-2005 – High School, Computer Software, Anatolian High School, ISPARTA


Since high school years, I was intensively interested in a programming language like Pascal, Delphi, and Visual Basic. In college, I worked with PHP, C#, and ASPNET. I worked to realize a lot of enterprise web applications at Information Technologies Department of Süleyman Demirel University. 

In the last year of university, I started to work game programming and totally changed my developer world. Then We started to develop a first-person shooter video game called Boğaz Harbi: Epic of Gallipoli War as a graduation project. I graduated from Computer Systems Teaching, Suleyman Demirel University, Isparta, Turkey in 2009.

I initially started to work with Microsoft XNA framework and then I met Torque 3D game engine and improved C++ experience at 2008. During the three years, I worked with these game technologies. Then, in 2011, I started to develop mobile games on iOS & Android with Unity 3D. I wrote a book, in 2013, about Android Application Development. In 2015, I got a master’s degree in Computer Engineering, Suleyman Demirel University, Isparta, Turkey.

Since 2008, I have been working as AI and Gameplay Developer in several game projects. I have many experiences in game development fields and worked with several game engines such as Torque 3D(2008-2011), Unity 3D(2011-…), PlayCanvas (2015) and Unreal Engine 4(2017-…)

I won Serious Games Innovation Competition in April 2017. In this competition, I solved the problem to create a huge terrain in Unreal Engine 4. I’m currently working on game development with Unity 3D (by night) and Unreal Engine 4 (by day). My research interests are AI and Reinforcement Learning in game development.

You can download my resume.